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Quote:
Bodyguard
                                       


The bodyguard protects one person each night from the Vigilante or Rambo.




Source: http://www.princeton.edu/~Mafia/vr29.htm

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Posted: 2006-04-25 05:15 | 30 ¥
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¾«»ª: 45
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Ö§³Ö¶È: 1301 µã
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×¢²áʱ¼ä:2002-11-21
×îºóµÇ¼:2009-01-09

 

Quote:
Tree Stump
                                       


This character has been suggested by Kiran Shekar:

The Tree Stump is an ordinary civilian until he declares himself as the Tree Stump, after which he can no longer vote or be killed by anybody.

The Tree Stump may be killed before his declaration..




Source: http://www.princeton.edu/~Mafia/vr2b.htm

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Kiran ShekarÌá³öÕâ¸ö½ÇÉ«£º

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Posted: 2006-04-25 05:19 | 31 ¥
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×¢²áʱ¼ä:2002-11-21
×îºóµÇ¼:2009-01-09

 

Quote:
Jury
                                       


Ephraim Ross writes to us from Pomona College to inform us of another variant of the game of Mafia-- the jury. Here's how it works:

"[W]e played with a jury panel/deciding chairs, three people who were initially selected by the moderator and who, on top of whatever else they were [one of the three always begin as mafia] would be the deciding voice in whether the accused and seconded dies rather than voting by everyone. Note that these three people could be voted out of office by a popular vote and someone else put in [this often needed to happen when the mafia would promptly kill one of the two non-mafia seats]."




Source: http://www.princeton.edu/~Mafia/vr2c.htm

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bbsriver Òë×Ô http://www.princeton.edu/~Mafia/vr2c.htm


PomonaѧԺµÄEphraim RossÀ´ÐŸæËßÎÒÃÇÒ»¸öɱÈËÓÎÏ·µÄÑÝ»¯¹æÔò¡ª¡ªÅãÉóÍÅ¡£Íæ·¨ÈçÏ£º

¡°ÎÒÃÇÍæµÄʱºò³ÉÁ¢ÁËÒ»¸öÓвÃÅÐȨµÄÅãÉóÍÅ¡£Ê×ÏÈÓÉ·¨¹ÙÖ±½ÓÌôÑ¡³öÈýÃûÍæ¼ÒÀ´µ£ÈÎÅãÉóÔ±£¬[¶øÇÒ×ÜÊÇÁ½ÃûƽÃñ¡¢Ò»ÃûɱÊÖ¡£]ËûÃǵĵØÎ»¸ßÓÚÆäËûÍæ¼Ò£¬¿ÉÒÔ¾ö¶¨ÊÇ·ñ´¦¾öij¸ö±»¸æ£¬¶ø²»ÊÇÈÃÿ¸öÍæ¼ÒÀ´Í¶Æ±¾ö¶¨¡£×¢ÒâÍæ¼Ò¿ÉÒÔͨ¹ýÈ«ÃñͶƱÀ´¸ÄÑ¡ÅãÉóÍųÉÔ±£¬[³£³£ÊÇÔÚɱÊÖѸËÙµÄɱº¦ÁËÒ»ÃûÅãÉóÔ±Ö®ºó¡£]¡±
Posted: 2006-04-25 21:34 | 32 ¥
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×¢²áʱ¼ä:2002-11-21
×îºóµÇ¼:2009-01-09

 

Quote:
Double Agent
                                       


From Ahmed Emad Ismail of MIT comes this idea:
    Something I was wondering: why not have a 'double agent'-like character? The ideas are not entirely fleshed out, but he would have to have the ability to work for both the mafia and the civilians, but always for his own aims. He wins only if he can get the game to what would otherwise be a stalemate.

    One possibility would be a character who gets to use the power of every other character in the game--once. So, during the night, after the mafia have chosen their victim, and before the next day proceeds, the double agent learns the identity of the victim. He can thus choose to save the accused (Governor), save the target of the mafia (Archangel) or himself (Bulletproof vest), commit a hit (Mafia, or as Mayor), sequester someone (Magistrate), etc. But once used, it's gone for good. And, also, he cannot use a power that someone else in the game does not have! If the angel is dead, he cannot use the angel's powers, etc. Or he can choose to do nothing.
We have not yet tried this variant.




Source: http://www.princeton.edu/~Mafia/vr2d.htm

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bbsriver Òë×Ô http://www.princeton.edu/~Mafia/vr2d.htm


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    Ò»¸ö·½°¸ÊÇÕâ¸ö½ÇÉ«¿ÉÒÔʹÓÃÓÎÏ·Öлî×ŵÄËùÓÐÆäËû½ÇÉ«µÄȨÁ¦¸÷Ò»´Î¡£Òò´Ë£¬Ò¹¼äɱÊÖɱÈËÖ®ºóµ½ÌìÁÁ֮ǰ£¬Ë«Öؼäµý¿ÉÒÔÖªµÀ±»º¦ÕßµÄÉí·Ý¡£Òò´ËËû¿ÉÒÔÑ¡ÔñÉâÃâ±»¸æ£¨Öݳ¤µÄȨÁ¦£©£¬±£»¤É±ÊÖµÄÄ¿±ê£¨´óÌìʹµÄȨÁ¦£©£¬»òÕß±£»¤Ëû×Ô¼º£¨·Àµ¯ÒµÄȨÁ¦£©£¬É±ÈË£¨É±ÊÖ»òÊ㤵ÄȨÁ¦£©£¬½«Ä³ÈËÖÃÓÚ±£»¤ÐÔ¼à¹Ü֮ϣ¨µØ·½¹ÙµÄȨÁ¦£©£¬µÈµÈ¡£µ«ÊÇijÖÖȨÁ¦Ò»µ©Óùý£¬Ëû¾Í²»ÄÜÔÙÓõڶþ´Î¡£¶øÇÒËûÒ²²»ÄÜʹÓÃÒ»¸öÓÎÏ·Öв»´æÔÚµÄÓÎÏ·ÕßµÄȨÁ¦¡£Èç¹ûÌìʹËÀÁË£¬Ëû¾Í²»ÄÜÔÙÓÃÌìʹµÄȨÁ¦£¬µÈµÈ¡£ËûÒ²¿ÉÒÔÑ¡ÔñÆúȨ¡£
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Posted: 2006-04-25 21:45 | 33 ¥
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×¢²áʱ¼ä:2002-11-21
×îºóµÇ¼:2009-01-09

 

Quote:
Super-Saint
                                       


Another of Michael Shadbolt's variants which looks interesting:

* Super-saint character:

- I love this character, because it can work against both the Mafia and the Citizens, gives the Citizens another interesting character, and gives another character that people can claim to be during the day. (You can't kill me, I'm the super-saint!)

The theory of this character is that it is a Citizen who is SO good and saintly that people are horrified if they are falsely accused and lynched, and will therefore immediately lynch the Super-saint's accuser.

This is how it works: During the day, anyone can claim to be the Super- saint at any time (including the Super-saint themselves), but this might expose them to the Mafia, so they generally don't claim it except to save themselves from a lynching. If the Super-saint is accused, convicted and lynched, they reveal themselves when they turn over their card (to reveal the Super-saint card). Everyone is then horrified and the Accuser is immediately lynched. The Accuser could be another Citizen, or a Mafia. Of course, the Super-saint, like any Citizen, can be killed at night without reprocussion.

In practice this is an interesting character, because it make people more wary of being the 'Accuser'. They'd rather someone else accuse and join in seconding or convicting, in case they're accusing the Super-saint. It gives people another defence (true or not) that they shouldn't be lynched because they are the Super-saint. And it's another character that the Mafia have to be wary of (the Super-saint could end up getting them lynched) or exploit (hope that a Citizen accuses the Super-saint, getting rid of two citizens in one day).




Source: http://www.princeton.edu/~Mafia/vr2e.htm

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bbsriver Òë×Ô http://www.princeton.edu/~Mafia/vr2e.htm


ichael ShadboltÉè¼ÆµÄÓÎÏ·¹æÔòÖÐÓÐÒ»Ôò¿´ÆðÀ´Ï൱ÓÐȤ£º

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Posted: 2006-04-25 22:01 | 34 ¥
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¾«»ª: 45
·¢Ìû: 14635
ÍþÍû: 6056 µã
½ðÇ®: 12215 ¾²µç±Ò
Ö§³Ö¶È: 1301 µã
ÔÚÏßʱ¼ä:9231(Сʱ)
×¢²áʱ¼ä:2002-11-21
×îºóµÇ¼:2009-01-09

 

Quote:
Terrorist (or suicide bomber)
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by Florian Wlater. More information can be found at this site.

On the side of the Mafia, the Terrorist can choose to bomb anybody during daytime, thus killing both the victim and himself. Just like the Walrus or the Devil, he does not know who the Mafia are, and vice-versa, and would not be detected by the Angel.

Note that he cannot be killed by Mafia at night.




Source: http://www.princeton.edu/~Mafia/vr2f.htm

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Posted: 2006-04-25 22:58 | 35 ¥
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Thief
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. More information can be found at this site.

Often used instead of Terrorist or with him, can point at anybody during the night, stopping his victim's special abilities for this night (Psychologist, Angel, Archangel). Just like the Terrorist, he wins with the Mafia without knowing them, and cannot by killed by them at night.




Source: http://www.princeton.edu/~Mafia/vr2g.htm

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Posted: 2006-04-25 23:04 | 36 ¥
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Stoiber
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by Ching-Hwa Eu. More information can be found at this site.

The name comes from the bavarian governor Edmund Stoiber, who is apparently known to support hard laws against illegal immigrants.

The Stoiber can point at someone during the night, who is deported. That means that player does not participate in this game anymore like a dead person but he does not flip his card. As he does not take part in this game he cannot get killed at night or lynched at day anymore. He has to be treated as a dead player whose identity remains secret.

The group of "illegals" are special characters on the side of civilians, and include Saulus/Judas, Masons, Scharping (both versions). But very important players like "Angel" or "Archangel" ar not "illegal".

The Stoiber plays on the side of Mafia and cannot be killed by them at night.




Source: http://www.princeton.edu/~Mafia/vr2h.htm

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Posted: 2006-04-25 23:38 | 37 ¥
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Judas/Saulus
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by Albert Ziegler junior. More information can be found at this site.

The Judas and the Saulus are two inverse roles. Both have no other special abilities as Mafioso or Civilian than surviving, when they are first lynched by Mafia or civilians (or Terrorist). They don't know who the Mafia are and vice-versa.

The Judas wins with the civilians as long as he is not lynched. He sides with the Mafia as soon as he is lynched. The Saulus is the other way around

As one of these character dies, he does not flip his card, and the moderator annouces that the lynching failed. This is why one must have both characters playing at the same time, otherwise a failed lynching would automatically give this player out as being Mafia or civilian!

Strategies: Judas and Saulus are ideal Figures for getting the Angel lynched. The perfect game for a Judas is to come out as the Angel and accuse the real Angel of being Mafia, forcing the civilians to lynch the real angel and himself on the next day and winning finaly with the Mafia.

When a Governor is present those roles could become even more interesting as they could survive a lynching and only the Governor could (possibly) know if something strange happened.




Source: http://www.princeton.edu/~Mafia/vr2i.htm

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bbsriver Òë×Ô http://www.princeton.edu/~Mafia/vr2i.htm


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Posted: 2006-04-26 00:01 | 38 ¥
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Freelancer
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by both Albert Ziegler junior and senior. More information can be found at this site.

The Freelancer is a third party. He wins when he is first "killed" by the Mafia at night (though he does not die) and later lynched by the civilians. In this case all other players loose the game.

If he is killed twice by the Mafia, or if he is lynched before he is killed by Mafia, he looses the game. To give the Freelancer a chance to get lynched during the day the angel detects him as "mafia".

This role would work best with a Bulletproof Vest, since "no one died last night" could mean either the Freelancer or the Bulletproof Vest was targeted.




Source: http://www.princeton.edu/~Mafia/vr2j.htm

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Posted: 2006-04-26 00:23 | 39 ¥
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Scharping
                                       


One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by Alex Schreiber. More information can be found at this site. Personally, the first version below (the "passive" one) is my favorite from the lot! Very original, and simple!

The name refers to the former german Minister of Defence Rudolf Scharping known for his extremly slow way of speaking.

The Scharping is so sloooooow that he becomes aware of being killed at night only one night later. Effectively, the Scharping lives one day longer when he was killed by the Mafia!

Active Scharping

Can point every night at one person, who will become progessively slower. Thus, if the victim is a Mafioso, all the victims of the Mafia will survive one day longer. If he points at the Angel, all his information will be delayed by one night. This is a problem for the Angel, as it sees only that it did not receive information one night (as if victim of the Thief. However, the following night, it will get information about the person it pointed to the previous night!

The "active" version looks like a bookkeeping nightmare for the moderator!




Source: http://www.princeton.edu/~Mafia/vr2k.htm

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Posted: 2006-04-26 00:43 | 40 ¥
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Quote:
Avenging Siblings
                                       


One of the suggestions submitted by Miguel Balauag from Stanford:

This variant is only playable when dead players reveal their cards. The moderator selects the civilian cards in pairs (i.e. two 4s, two 5s, although I recommend doing colored pairs, such as the two black 5s, etc. to allow for more pairs). Players are grouped into "families" this way, although they do not know who their "relative" is. As normal, the Mafia kill a player at night, and the dead player's card is revealed at daybreak. During the next nightfall, the moderator wakes up the "relative" (the player knows who he/she is because he/she saw the revealed card). The "relative" can choose to take revenge and kill a player. This allows for people to eliminate a player they suspect of being Mafia, without having to sway a majority vote during daybreak. Of course, it's not always wise to blindly take revenge without a good suspicion.

This variant actually also can lead to a draw in a specific case which Mafia would normally win. Suppose at nightfall, there are three remaining players: 1 Mafia, and 2 Civilians who are related. At night, the Mafia kills one, and during daybreak, the lone Civilian can not get the Mafia lynched. During the next nightfall, the Mafia kills the Civilian, but the Civilian also takes revenge and kills the Mafia, ending the game with no living players. I imagine this would be a rare case, but it would need some definite ruling as to who wins, or if the game simply ends in a draw.


When we tested this variant on 2003-01-09 (see notes), we found that there could be an escalating number of Vigilantes when both Mafia and Vigilante kill different "civilians" at the same time... And also, we played a game where all civilians were paired, and thus each was uniquely identifiable, resulting in a situation where Mafia HAD to loose! Or did they?




Source: http://www.princeton.edu/~mafia/vr21.htm

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Posted: 2006-04-26 19:48 | 41 ¥
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Quote:
Accident Victim
                                       


One of the suggestions submitted by Miguel Balauag from Stanford:

At the start of the game, the moderator selects an extra card to mark the Accident Victim. This leaves one card left over. The Accident Victim is actually that role, but because of an accident before the first day, he/she has amnesia and does not "remember" what he/she is until the 3rd nightfall. At the start of the 3rd nightfall, the moderator wakes the Accident Victim and shows him/her the remaining card, and starting that night, that player assumes that role (and can exercise any special powers that night).

This can greatly favor one side depending on what role the Accident Victim really is, since this can start the Mafia one member short, or the civilians without a doctor/archangel or detective/angel, etc.


We tried this variant twice, and both times the Accident Victim died in the first night from the hands of Mafia. It has thus not been a great success yet! We call that the Accident Victim's Curse ;-)




Source: http://www.princeton.edu/~mafia/vr2m.htm

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Posted: 2006-04-26 19:57 | 42 ¥
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Quote:
Cupid and the Lovers
                                       


One of the many characters from the Werewolves of Thiercelieux:

The Cupid is a character on the side of the Civilians who gets to pick two players in the first night to be the Lovers. The Lovers know each other (the moderator wakes them up when the Cupid has made its choice), and if one of them dies, the other dies immediately from sadeness. In order to win, the Lovers must be the last two players alive.

The moderator should wake the Cupid first in the first night, and identify the two lovers by tapping on their shoulders. The Cupid can choose himself as one of the lovers. It is important that the Lovers know each other before Mafia kills, so that if one of the Lovers is Mafia, he can prevent his Lover's death.

We tried this variant on 2/13/03 (on Valentine's Day eve :-), but we used a deck of cards to randomly select the Lovers instead of a Cupid. Unfortunately, they died in the second night.




Source: http://www.princeton.edu/~mafia/vr2n.htm

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Posted: 2006-04-26 20:00 | 43 ¥
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Quote:
Bus Driver
                                       


A suggestion from Phil Lim of Vancouver:

Basically, the Bus Driver plays for the civilians and he "switches peoples' seats." He wakes up at night and points at two people. These two people (let's call them Person A and Person B) are now 'switched' for just that night. Anything that happens to one of the two people chosen (be it targetted by 'Mafia', checked out by the 'Angel', or sequestered by the 'Magistrate') actually happens to the other person. So, for example, if Person A gets targetted by the Vigilante, then Person B is the person that actually gets killed by the Vigilante. Interesting results often occur, for example, Mafia members may end up killing themselvesbecause their target was switched with one of them.




Source: http://www.princeton.edu/~mafia/vr2o.htm

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Posted: 2006-04-26 20:04 | 44 ¥
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