bbsriver |
2006-04-21 19:59 |
Quote:Bulletproof Vest and Wolfsbane
A certain Andrew Plotkin has suggested on his homepage about "Werewolf" (the game of Mafia under a different name) that one player could be protected against assassination from the beginning of the game. He suggests wolfsbane against werewolves; we would suggest a bulletproof vest against the mafia. One player could randomly be dealt, say, the jack of diamonds, and have a limited version of the power of the archangel-- in other words, only the power to protect himself against the mafia. This may replace or supplement the archangel. We have played several times with a bulletproof vest, with mixed reults. This could lead to tie situations.
Note - We have played frequently with the bulletproof vest, and he has become a regular, although not obligatory, character in our village. There has, in the past, been some confusion over the "tie situation" ending. If only one mafia member and one civilian are left, the mafia win, because the civilian cannot attain a majority to kill during the day and the mafia can kill off the remaining civilian during the night. Note, however, that if you have one mafia member and one bulletproof vest left, the mafia cannot kill during the night, and the bulletproof vest cannot convict during the day. The same thing would happen if you replace the bulletpoof vest in the above analogy with an archangel capable of protecting himself. Generally, archangels don't last as long, though, for a variety of reasons.
Note also that it doesn't behoove the bulletproof vest to come forward immediately-- the mafia will waste one turn on trying to kill the bulletproof vest. If the vest comes forward, the mafia will be able to use this formerly wasted turn to kill a civilian. However, once the mafia have tried to kill the bulletproof vest, it behooves the vest to come forward. If there is only one claimant to being the vest, then the civilians are assured of at least one person whose word can be trusted.
Note, however, that if you combine this variant with the variant of the devil, it is still debatable whether the vest should come forward after a night in which noone was killed-- perhaps the devil will still waste a turn checking the vest out.
Source: http://www.princeton.edu/~mafia/vr2.htm
bbsriver翻译和评注
[*] “防弹衣”是国内杀人游戏规则中没有的角色。然而不是个很有趣的角色。一个优秀的角色的特权不但要平衡双方的力量对比,还应该增加游戏的推理成分。但是防弹衣的特权过于简单,效力固定在自己一个人身上。既没有随机性和不可预见的特点,也无助于平衡双方力量对比。如果要引入“防弹衣”这个角色的话,那么我觉得,另一组杀手——“狼人”就是必不可少的。必须有一组能够制衡防弹衣的力量。
[*] 另外说两句狼毒。狼毒是一种草,种子、叶子和根都含有剧毒,能够使心脏跳动频率变慢、血压降低。欧洲农民原来把它致命的毒液与肉拌在一起放到外面,防止狼袭击家畜,故名“狼毒”。欧洲传说认为人吃了狼毒之后会变成狼人。国内也有野生狼毒,康巴藏语称为“阿交如交”,属瑞香科,生长在高海拔的山坡和牛场。许多去青海和西藏的摄影者喜欢拍摄草场上红色的植物,其实那就是狼毒,接触多了皮肤会过敏。
以下是译文和评注:
Quote:
某个叫Andrew Plotkin的人在他的关于“狼人游戏”(杀人游戏的别名)的主页上提了个建议:一个玩家可以从游戏一开始就保护自己免遭杀害。他建议创设“狼毒”一角以对抗狼人;我们则建议创设“防弹衣”一角以对抗杀手。这个角色用方片A来代表,随机分配给某个玩家。他可以看成一个力量被削弱了的大天使——换句话来说,他仅仅能保护自己免遭杀手杀害。这个角色可以取代大天使或者作为大天使的补充。我们玩过几次防弹衣这个角色,结果不一,可能导致平局。
附注:我们玩的时候常带上防弹衣这个角色。他已经成为了标准规则的一部分。虽然这个角色在我们的小村子里并不是不可缺少的。游戏以平局收场曾引起一些混乱。如果最后剩下一个杀手和一个平民,那是杀手获胜。因为平民在白天无法以过半数的票处决杀手,杀手却能在夜里杀了剩下的这个平民。但如果剩下的是一个防弹衣和一个杀手,杀手在夜里杀不了防弹衣,防弹衣也不能在白天处决杀手。如果允许大天使保护自己的话,剩下一个大天使和一个杀手也会出现类似的局面。虽然因各种各样的原因,大天使很少能活到最后。
还要注意,防弹衣不要一开局就自暴。杀手要找出防弹衣,就必须浪费一轮杀人的权力。如果防弹衣自暴了,杀手就会把本可能浪费掉的这一轮用来杀其他平民。不过一旦杀手杀过了防弹衣,防弹衣就可以自暴了。如果只有一个人跳防弹衣,平民就可以知道至少有一个人的话是可信的。
不过要注意,如果你把这个演化规则和恶魔的演化规则结合起来,那么防弹衣应不应该在某夜没有死人之后自暴就仍有争议。因为恶魔也可能浪费一夜的调查权在防弹衣身上。
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